Creative Cluster

StoryFutures Creative Cluster creates and helps fund R&D projects with creative businesses in the Gateway Cluster and Greater London.

Find out more

International

StoryFutures is gearing up to launch brand new projects worldwide, stay tuned

Find out more

Bootcamps

TV Bootcamp 4
Strictly Come Dancing © BBC

StoryFutures Academy announce two new exciting partnerships for their next Bootcamp and funded placement opportunity; with award-winning motion graphic and animation studio, Potion Pictures designers of the Augmented Reality on Strictly Come Dancing, and with The Weavr Consortium, a technology platform that is redefining how sport is experienced using real-time data and mixed reality.


As the use of immersive technologies in film & television increases, this intensive two-day Bootcamp examines a range of shows in different genres that have taken the lead in successfully augmenting linear content in new virtual ways. It explores a range of exciting opportunities opening up for those keen to be at the forefront of this rapidly evolving world of Immersive content creation, while examining the impact on a number of existing roles. Through a mix of case studies and workshops, it will explore how virtual elements are being integrated into linear shows; from the introduction of virtual sets in Strictly Come Dancing adding a new dynamic while bringing new technical challenges; to an exploration of technical innovation in sport. From Match of the Day presenters now in virtual studios to new cross-reality viewing experiences offering sports fans greater interactivity and highly personalised viewing experiences.

But how do these scale for factual and format television? How can immersive workflows fit seamlessly with traditional broadcast workflows and budgets? And how is the arrival of these new technologies in TV production affecting traditional roles and new skills required? Immersive production techniques will impact upon many core disciplines within TV and digital, from commissioning and format development, to production design, VFX, animation, directing and beyond.

Supported by Pact, this intensive two-day Bootcamp will examine these challenges and exciting changes and provide an opportunity for participants to go on a funded placement with participating companies, Potion Pictures and The Weavr Consortium. Placements will commence within 3 months of the Bootcamp.

Previous Bootcamps have led to creatives being funded to work at Maze Theory on Peaky Blinders' venture into VR, on Top Gear's first immersive stunt at REWIND and on a range of exciting immersive productions at Nexus Studios, Passion Pictures, Surround Vision and To Play For among others.

Speed networking 2
Past Bootcamp Success Stories

OVERALL AIMS AND OBJECTIVES:

Our training programmes draw on the National Film and Television School’s status as one of the world’s top film, television and games schools and Royal Holloway University of London’s world-leading research base. The training sessions and hands-on set experience are aimed at helping industry professionals explore a synthesis of old and new.

POTION PICTURES is an award-winning motion graphics and animation company, creating visual design across a number of creative events and shows including The Masked Singer and Strictly Come Dancing. In 2020 they designed real-time Augmented Reality elements for Strictly Come Dancing.

The WEAVR CONSORTIUM are revolutionising the way fans experience sport using ground-breaking technology to offer hyper-personalised experiences and greater interactivity with live events. The consortium is part of the Industry Strategy Challenge Fund (ISCF’s) “Audience of the Future'' challenge, and consists of ESL, York University, dock10, Cybula, Focal Point VR, REWIND and Future Visual.

WHO IS THIS FOR:

The Bootcamp is for professionals from Film, TV, theatre and Games who are passionate about new applications of immersive technology within content-making, and are actively looking for an opportunity to explore the strengths of Immersive technologies within TV and digital production and gain skills in this area.

Participating companies (for placements) are looking for:

1/ For The Weavr consortium: There is potential for placement in a range of roles:

May suit producers, assistant producers, those with experience in live studio, and those with technical skills (such as Unreal Game Engine).

Participants must have:

  • At least 3 years experience in TV/film, digital production, or games (with credits)
  • Experience of working in sports/esports or live events an advantage
  • A passion for sports/esports desirable
  • Interest in learning new immersive tools, skills and their applications

2/ Potion Pictures: Designers/Graphic Designers looking to move into virtual graphic design

Participants must have:

  • At least 3 years experience as a graphic designer or designer in TV/film, digital production, live events or theatre (with credits)
  • Proven experience with 3D software such as Cinema 4d, Maya or similar
  • A level of artistic sensibility and passion for design
  • Interest in learning new immersive tools, skills and applying them to TV production
Weavr 1
Behind the Scenes with Weavr

Through this bootcamp, participants will gain insight into the application of Immersive technologies within live/sport/factual/entertainment TV Production; from transforming the technical potential, to impacting on ways of interacting with audiences, and potential to scale within factual and formats. They will learn about new workflows brought about by the introduction of XR to linear methods and about the skills required to transfer traditional roles to the new demands of immersive. Participants will learn the basics of useful new tools including an introduction to Unreal Engine.


Applications have now closed.

KEY DATES:

Bootcamp day 1: Thursday 13th May 2021 - Remote/Online

Bootcamp day 2: Friday 14th May 2021- Remote/Online

Bootcamp001

Past Events

FINAL PIXEL BOOTCAMP AND PLACEMENT ON VIRTUAL PRODUCTION

Date: 20th April - 17th May 2021
Location: Remote with Set Visit (South/West London)

Virtual Production is a rapidly growing area of content production, used to make The Mandalorian and The Lion King. By combining CGI, game engines, and virtual and augmented reality technologies, Virtual Production enables completely new ways of making film and TV, from virtual scouting, to set design, to real-time, on-set visual effects. Virtual Production techniques will impact upon many core disciplines within filmmaking, from cinematography, to production design, VFX, animation, directing and beyond.

This opportunity is for creative professionals working in film, television, VFX or games who are keen to explore the exciting and emerging world of Virtual Production. It will be a fast-paced intensive 3-day Bootcamp that provides the opportunity to gain an understanding of Virtual Production systems, workflows and skills. There is an onward opportunity to take up a funded placement for up to 10 weeks in one of 2 roles: a trainee Technical Artist and a Production Designer / Art Director (both ideally starting May 2021)

WHO IS THIS FOR:

The Bootcamp is for professionals from Film, TV, theatre and Games who are passionate about new applications of technology within content-making, and are actively looking for an opportunity to explore the strengths of Virtual Production technologies and gain skills in this area. We are specifically looking for two different types of professionals:

  • Mid-career level professionals in Production Design
  • Technically-minded professionals from VFX, post-production or games backgrounds interested in a training role as a trainee on-set technical artist

Some sessions of the Bootcamp will be common to both disciplines, while others will be tailored specifically for each role.


UNDERSTANDING SPATIAL SOUND IN IMMERSIVE BOOTCAMP

Date: 20th and 21st November 2019
Location: Immersive Lab, National Film and Television School, Beaconsfield

A 2-day workshop that aims to give creative professionals and sound specialists from Film, TV and Games who are interested in immersive, an opportunity to explore the power of sound in immersive experiences.
The aim is for participants to gain an understanding of what spatial audio is and learn about ground-breaking ways sound is used in immersive projects. Within the narrative to enhance the level of emotional engagement or to guide the user through the experience. There will be a chance to watch and analyse a range of high-end VR and room-scale pieces where the spatial sound is key, and to hear from industry experts like DARKFIELD who will discuss their work including COMA, a site-specific experience in Canary Wharf. Participants will learn how to begin to approach immersive audio and gain some basic hands-on experience in DEAREALITY, an audio engine used to create and mix sound spatially within digital audio workstations and game engines.
Whether you are a producer, a writer, a director or a sound technician, this is a chance to learn more about the prospects for spatial sound and for your future projects.
The workshop will be led by Sound Designer Henrik Oppermann and Sonosphere who will be sharing their work and experiences throughout.

WHO IT IS FOR?
The bootcamp is for creative professionals and sound specialists from Film, TV and Games who are interested in VR/AR/MR and are looking for an opportunity to explore the power of sound in immersive experiences. Participants must have at least 2-3 screen credits, be keen to work in immersive and be strategically placed to influence. PRIORITY will be given to those who are interested in going on to a paid ON SET TRAINING opportunity (for 6-10 weeks) with an Immersive company (funded by StoryFutures Academy and with one of our creative partners working in immersive content production).

UNITY AND VR TOOLKITS FOR CREATIVES (FREE)

Including a Masterclass with VR Pioneer, Nonny de la Peña
Date: Thursday 20th June & Friday 21 June 2019
Location: StoryFutures Academy Lab, Royal Holloway, University of London (Shilling Building)

Summary: A 2-day Bootcamp that aims to give mid-level to senior creatives who are keen to explore immersive storytelling the opportunity to learn how to drive projects in real time game engines such as UNITY. This Bootcamp will give participants an understanding of the potential of real-time game engines, their creative application, workflows and pipelines. The 2 days will include case study analysis and insights from VR producers along with some introductory hands-on experience in Unity to help evaluate the capability of this essential VR tool. It is also an extraordinary opportunity to hear from guest speaker and VR pioneer Nonny de la Peña, CEO of Emblematic Group. Nonny will discuss the agenda-setting piece “Hunger in Los Angeles” (first VR experience selected for Sundance Film Festival 2012), as well as her next VR production of ‘Joan of Arc’ with ​Alejandro Gonzalez Iñarritu ​. She will introduce participants to the new REACH web-based platform for immersive development.

WHO IT IS FOR?

The bootcamp is for writers/producers/directors/designers and all creatives who won’t necessarily be the technical hands-on of future VR and immersive projects, but need to know how real time game engines work and how to drive them from concept to delivery. Participants must have at least 2-3 screen credits, be keen to work in immersive, and be strategically placed to influence. PRIORITY will be given to those who are interested in going on to a paid ON SET TRAINING opportunity (for 6-10 weeks) with an Immersive company (funded by StoryFutures Academy and with one of our creative partners working in immersive content production).

Bootcamp003

Eligibility and Selection Criteria

To apply for the StoryFutures Academy Bootcamp, you'll need to meet the following requirements:

  • Age: Participants must be 18+
  • UK Status: Applicants must be UK nationals or permanent UK residents, living and working in the UK
  • Diversity: StoryFutures Academy operates with a pledge to ensure 50% of participants are women and 15-20% are from BAME backgrounds
  • Track Record: Applicants must have a substantial body of work and track record in a relevant creative field, including a number of screen, production, performance (or equivalent) credits.
  • Ability to benefit: Applicants must explain why this opportunity would be of benefit to them and their career path and aspirations, and provide an opportunity they may not otherwise have access to.
  • Reporting: All participants must agree to funder reporting requirements, including provision of relevant business and employment information


Applications are now closed.

Express interest