StoryFutures Academy is offering senior creatives in a range of roles across film, television and gaming the opportunity to develop their portfolio of skills by providing intensive training sessions. Bootcamps will cover topics such as game engines for creatives, 360 filming practice, audience behaviour insights and immersive sound design.
Our bootcamps programme draws on the National Film and Television School’s status as one of the world’s top film, television and games schools and Royal Holloway’s world-leading research base. These are hands on training sessions that help industry professionals explore a synthesis of old and new.
Participants in bootcamp programmes are then eligible to explore further onward journeys via on-set training, development and co-production funding.
UNDERSTANDING SPATIAL SOUND IN IMMERSIVE BOOTCAMP
Date: 20th and 21st November 2019
Location: Immersive Lab, National Film and Television School, Beaconsfield
A 2-day workshop that aims to give creative professionals and sound specialists from Film, TV and Games who are interested in immersive, an opportunity to explore the power of sound in immersive experiences.
The aim is for participants to gain an understanding of what spatial audio is and learn about ground-breaking ways sound is used in immersive projects. Within the narrative to enhance the level of emotional engagement or to guide the user through the experience. There will be a chance to watch and analyse a range of high-end VR and room-scale pieces where the spatial sound is key, and to hear from industry experts like DARKFIELD who will discuss their work including COMA, a site-specific experience in Canary Wharf. Participants will learn how to begin to approach immersive audio and gain some basic hands-on experience in DEAREALITY, an audio engine used to create and mix sound spatially within digital audio workstations and game engines.
Whether you are a producer, a writer, a director or a sound technician, this is a chance to learn more about the prospects for spatial sound and for your future projects.
The workshop will be led by Sound Designer Henrik Oppermann and Sonosphere who will be sharing their work and experiences throughout.
WHO IT IS FOR?
The bootcamp is for creative professionals and sound specialists from Film, TV and Games who are interested in VR/AR/MR and are looking for an opportunity to explore the power of sound in immersive experiences. Participants must have at least 2-3 screen credits, be keen to work in immersive and be strategically placed to influence. PRIORITY will be given to those who are interested in going on to a paid ON SET TRAINING opportunity (for 6-10 weeks) with an Immersive company (funded by StoryFutures Academy and with one of our creative partners working in immersive content production).
UNITY AND VR TOOLKITS FOR CREATIVES (FREE)
Including a Masterclass with VR Pioneer, Nonny de la Peña
Date: Thursday 20th June & Friday 21 June 2019
Location: StoryFutures Academy Lab, Royal Holloway, University of London (Shilling Building)
Summary: A 2-day Bootcamp that aims to give mid-level to senior creatives who are keen to explore immersive storytelling the opportunity to learn how to drive projects in real time game engines such as UNITY. This Bootcamp will give participants an understanding of the potential of real-time game engines, their creative application, workflows and pipelines. The 2 days will include case study analysis and insights from VR producers along with some introductory hands-on experience in Unity to help evaluate the capability of this essential VR tool. It is also an extraordinary opportunity to hear from guest speaker and VR pioneer Nonny de la Peña, CEO of Emblematic Group. Nonny will discuss the agenda-setting piece “Hunger in Los Angeles” (first VR experience selected for Sundance Film Festival 2012), as well as her next VR production of ‘Joan of Arc’ with Alejandro Gonzalez Iñarritu . She will introduce participants to the new REACH web-based platform for immersive development.
WHO IT IS FOR?
The bootcamp is for writers/producers/directors/designers and all creatives who won’t necessarily be the technical hands-on of future VR and immersive projects, but need to know how real time game engines work and how to drive them from concept to delivery. Participants must have at least 2-3 screen credits, be keen to work in immersive, and be strategically placed to influence. PRIORITY will be given to those who are interested in going on to a paid ON SET TRAINING opportunity (for 6-10 weeks) with an Immersive company (funded by StoryFutures Academy and with one of our creative partners working in immersive content production).